December 2025 - Week 1


This is the 53rd week devlog for Cosmic Construct. After a couple weeks of personal trouble I'm back to the regular development of the game

To follow the game's progress you can join me at:

---

Structure Art


I did the bulk of the work on the Embassy building which will control visas and tourism for the city. This is control the number of tourists and generate a small amount of revenue. In a way, the late game of Cosmic Construct is sim city like, so there will be diverse buildings like


Another, important building is the Auditor. I've done most of the detail of the building already, it just needs interior animations. I'm still not sure about the building's shape, but I made it to be similar to the Embassy, and uses the same color scheme as most of the government buildings. With decor the player will be able to make a "government sector" which should be stylistically univ


I didn't quite get the animations done for the Guild Hall, so I was also working on those. A few other buildings still need interior animations as well, and that is kind of time consuming. We'll get there. The Library has taken a while to get done, but I should be able to show it off next devlog.

Indie Dev Practice


Have this cute little ascii dungeon crawler testing out some pieces of a complex concept that will look nothing like this when I actually get around to making it. Eventually, I'll have to make a game after Cosmic Construct, and this is for that project.

---

As has been the usual, I need to finish the Structure Art before I can flesh out the gameplay. I'll aim to get 3 parts of the structures done, and try to finish up the multipart Library so I can show it off.

- Structure Art

I know this is dry an uninteresting, but it's got to be done. The vegetables before the dessert.

Get Cosmic Construct

Leave a comment

Log in with itch.io to leave a comment.