November - Week 1


Welcome to the 49th week devlog for Cosmic Construct. There wasn't much done for the game during these short several days, but I'll give some updates as to what is going on.

To follow the game's progress you can join me at:

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Structure Art

No new buildings were worked on or added, but incomplete buildings were worked on a little bit. Mainly the Guildhall and Treasury buildings which are nearly finished.

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Arrow Firing Bug


There was a bug with the bow firing animation appearing whenever the player make a right click on any menu element. That has been fixed.

Clutter Reduction


Buildings obstructing the view of objects behind them has been a back of the head concern of mine since the start of development. I've implemented a transparency toggle to hide buildings directly in front of the player. This will be selective to large structures. Smaller non-obscuring structures won't have this effect applied. Only buildings larger than the player.


With that little test neighborhood I made, everything is looking rather nice. It's easy to tell what is where and where the player is going. This will not work so well for the pawns, but knowing where they are at all times isn't too vital, as they return home, to chests, and to leisure rather frequently.

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This upcoming week will return to the regularly scheduled list of structure art tasks.

- Structure Art

Again, I'll be doing a couple more months of this before returning to the more substantive gameplay developments.

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