November - Week 2
Man it really has been 10 days huh? Sorry about that. Sometimes you have good weeks, sometimes you don't.
Welcome to the 50th week devlog for Cosmic Construct! Thank you for sticking with me as I slog through this. It really isn't all that fun, but it has to be finished.
To follow the game's progress you can join me at:
- My bluesky account which gives more frequent updates.
- The Cosmic Construct community discord server.
- Also Wishlist Cosmic Construct on Steam and follow it's steam page.
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Structure Art

There were three buildings almost fully completed this week. The Terraformer (above) which allows you to change the biome within an area around the Terraformer. Changing its terrain generation, spawns, and ground appearance. Allowing for multiple biomes to be mixed within the same area.
I have the Auditor building about as far along as the Treasury. There isn't an image here as I am intentionally hiding it. I can't reveal everything about the game to you or there will be nothing about the game for you to discover yourself. In fact...

... This image of the Centrifuge is not complete. There are some details and effects that will be added that wasn't shown off here.
We are starting to get to the point where there are "spoilers", and I want you to play my game to see that content.
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I also had some unplanned game development work. With the release of Gemini 3.0 Pro, I decided to try vibecoding out for the first time. I did enjoy it, although I don't quite think it's ready for
Utter Lunacy

This is an idea I've had for a while, and wanted to use AI to rapidly prototype and visualize it.
This game concept called "Utter Lunacy" replicates many of the tabletop roleplaying game systems. It has a full affix loot system, similar to diablo.

There is overworld "exploration" which generates events, though it is rather primitive.

The events are handled with a nearly full dungeons and dragons like character sheet.

As well as a 2D turn based combat systems with die rolls.
Tramblight

I made a second game "Tramblight" which was much more fun to play. This is a rather complex engine building idle game, where the player manages many different resources. I might actually publish this one out, so I don't have too many screenshots for you.
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As with previous weeks, I am still doing structure art. About 3 buildings will be done per week until they are all finished.
- Structure Art
Get Cosmic Construct
Cosmic Construct
A 2D colony simulation game with cute creatures.
| Status | In development |
| Author | soaringmoon |
| Genre | Simulation, Survival |
| Tags | Animals, Crafting, Cute, Dark, Farming, Furry, Management, Sandbox |
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