November 2024 - Week 4
These devlogs are going to be relatively short I think. A record of what occurred over the course of development. An itemized list of things that have been done or need to be worked on. For a more granular play by play of what is going on, you can follow me on bluesky.
This past week I spent most of my time on the agent AI system for pawns. The player will be able to assign pawns to jobs, or have them roam around and do what they please. Each pawn has 4 needs that keep track of: hunger, bathroom, entertainment, and social. There is a 5th need which tracks overall stress level. If the stress level is too high, they will leave the settlement.
Pawns also track relationships between each other pawn. So there can be up to 10,000 relationship connections. It is possible for a pawn to one pawn to like another, but it not be reciprocated. The plan is to have pawns react to and even verbalize events going on around them. Including dissatisfaction with their job, or with other pawns.
The next week of development will be focusing on animations, and game appearance. Here is the list of planned additions.
+ Animations for Chopping, Cutting, Paying Respects, and Gathering.
+ A map underlayer to make the game more visually interesting. The ground is not meant to be entirely black.
+ Optimization of game code for new object drawing calls.
+ Giving pawns a visual indicator of their profession. (maybe this week?)
+ Addition of a creature from which the pawns and player can harvest resources. (maybe this week?)
Cosmic Construct
Status | Released |
Author | soaringmoon |
Genre | Simulation, Survival |
Tags | Animals, City Builder, Crafting, Cute, Dark, Farming, Management, Sandbox |
More posts
- December 2024 - Week 16 days ago
Leave a comment
Log in with itch.io to leave a comment.