June 2025 - Week 3 (Demo v0.2.0 Patch Notes)
This is the 31st week devlog for Cosmic Construct, and a big new thing. As I mentioned last week, this devlog was going to be a patch notes for the new demo version. There is nothing to review, as I set no goals during the last devlog.
To follow the game's progress you can join me at:
- My bluesky account which gives more frequent updates.
- The Cosmic Construct community discord server.
- Also Wishlist Cosmic Construct on Steam and follow it's steam page.
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The demo is now available on itch again.
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[] Demo Version 0.2.0 Patch Notes
Access Changes
- Increased max Totem Level to 8 from 5.
- Increased max Pawns to 16 from 10.
New Features
- New open ended objective and achievement system. There is a short tutorial objective list. All other objectives are accessed by pressing the "O" key.
- Added skilling. There are now 10 skills the player can increase by doing various activities while playing the game. The skilling menu can be accessed by pressing the "K" key. Not all skills are available in the demo.
- The energy bar in the top left is now functional. It will decrease over time. It is restored by eating food items. Pawns currently do not consume food, that will be coming sometime soon.
- Pawn social interactions. The player can now talk to Pawns by interacting with them using the "E" key. This is replacing the Log Menu, which is currently unused. Still need to echo those messages to the Log.
- Added new pawn jobs.
- Added 14 new harvestable crops.
- Added the Lunland Biome
- Added the Grotlands Biome
- Added the Omnilands Biome
- Added many new items.
- Added new BGM tracks.
- Added many new voice lines.
Quality of Life
- Added a custom mouse cursor, which respond to clickable elements.
- Correctly colored non-clickable elements in some UI pages.
- Changed the way attacks are made by the player. The player can now draw back and hold an arrow before firing. You can now also move while the arrow is drawn, and strafe.
- Decreased the length of Tudi's voice lines.
- Crafting stations now decline crafting immediately.
- Crafting stations now craft all items in the inventory without reselecting the inventory.
- Crafting stations will now display what item they will craft when nearby.
- Storage crates will now pull out partial stacks of 10 items if 10 items are not available.
- Silk items have been renamed to Satin.
- Unassignable professions are not displayed.
Performance Changes
- Map files now use a new seeding system which decreases map file size.
- Changed the way save files are structured meaning old save files no longer function.
- Changed pawn checks to use Manhattan distance.
- Changed pawn checks to check nearby grid cells more efficiently.
Bug Fixes
- Included and corrected some build menu icons.
- Fixed an issue that would cause legacy options files not to load.
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Let me know if there are any issues you experience. I'll roll out fixes for them as fast as I can.
Most problems can be fixed by deleting all files in the save file directory in %appdata%/Cosmic_Construct
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This week I'll be working on the following things.
- Supporting the demo release.
- Getting Pawns to consume food like they should.
- Add achievements for exotic items that are missing from new biomes.
- Get some more structure art done.
That is all, and thank you for being here.
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Get Cosmic Construct
Cosmic Construct
A 2D colony simulation game with cute creatures.
Status | In development |
Author | soaringmoon |
Genre | Simulation, Survival |
Tags | Animals, Crafting, Cute, Dark, Farming, Furry, Management, Sandbox |
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