June 2025 - Week 1


This is a very short week 29 devlog to get the schedule of posting these back on track. As usually I go over development goals set up at the end of the previous week's post.

To follow the game's progress you can join me at:

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[] Demo preparations, testing and bug fixes. (priority)

Outside of the voice lines below, there is a long to do list I have in obsidian to get fixed before the demo can be made ready for testing. Along with the demo, I'll have a closed playtest build available for the people who have signed up or contacted me to do that. The game is really only playable up to level 20 or so, and half of the pawn jobs up to that point don't have AI. Like the Marketplace, or Bank. I'd like to have the pawns automating those processes up to mid-game, but I'm not sure if I'll have that done in two weeks. I can always update that later.

[] Pawn voice lines, and fixing of pawn complaints. (difficult)

As I expected I didn't finish up with this. In addition to preparing over a hundred voice lines for pawns for both feminine and masculine voice, I also have to get the complaints working, which can be kind of difficult to test; as its deals with specific situations. For example when a pawn's house is unavailable, or all of the trees have been cut down. Most of these things will happen late game with 100 working pawns moving at the Tier 5 cloak speed.

Thus this isn't done, but it needs to be done before the summer demo can be made available.

[] Structure art, and totem ranks 21-25.


I did manage to get the totem ranks done for 21 through 25. Now, the totem is doing the pay respects pose. It's getting more and more difficult to come up with bundles of flowers for the pots. I realized I made a mistake with the rate of the totem's growth for previous stages. However, the art is already done, and I'm not going to go back and change it. So for the last 30 stages, its height will rapidly grow to become more and more imposing. I'm okay with that.

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This next development week will be of the normal length, and with it a normal amount of work.

- Demo preparation. (priority task)

- A secret feature. (What could it be?)

- Totem ranks 26-30

- Structure art

- Finishing up the pawn complaints

Alright, I'll see you all next week, or sooner if you are following on bluesky.

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