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Devlog
Keygemin: Windborne Kin
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Devlog
Devlog #12 - Quest Journaling & Character Crew Page
November 25, 2023
by
soaringmoon
1
Devlog #12 discussing the quest journaling, and quest marking system. There is also a character crew page for viewing player character stats, crew, stats, and equipment for all characters that can equ...
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Devlog #11 - New Ship Sprites & NPC AI Improvements
November 09, 2023
by
soaringmoon
1
Devlog covering new ship sprites and improvements to NPC AI...
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Devlog #10 - Gemin Triad, World Map, & Dialogue
October 25, 2023
by
soaringmoon
1
10th devlog video covering the Gemin Triad UI menu to review keygemin statistics. The inclusion of the world map and quest tracking, waypoints for objectives, and dialogue for roaming NPCs...
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Patch - Oct 25th 2023 Build 1
October 25, 2023
by
soaringmoon
Fixed a critical issue with the in game calendar which caused the game to crash after about half an in-game year. Added a UI page to review Gemin and the Triad, by pressing "G". Players can now change...
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Patch - Oct 14th 2023 Build 3
October 15, 2023
by
soaringmoon
All sorts of long term bugs being found today. (Mostly because I don't have a community to test these things for me *wink wink* *nudge nudge*.) + Fixed incorrect array index used for transport informa...
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Patch - Oct 14th 2023 Build 2
October 15, 2023
by
soaringmoon
1
It was brought to my attention by reddit user u/BlueSabere and Nobody_the_2nd here on itch that my game was unplayable past character creation. + Fixed a critical issue that prevented characters from...
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Devlog #9 - Faction Reputation & Conversation Events
October 14, 2023
by
soaringmoon
1
#devlog
The 9th video in a series of devlogs. Covering the implementation of the faction reputation system, as a well as a significant content update. Over 70 events were added during this update, improving t...
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Devlog #8 - Event System & RPG Mechanics
September 26, 2023
by
soaringmoon
1
#devlog
This new video covers the event system for the game with branching dialogue and inline conditional statements. Additionally, the RPG mechanics have been added. Prominently the player level which effec...
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Devlog #7 - Main Menu & Mercantile
September 05, 2023
by
soaringmoon
1
This is a rather large game update adding the ability to dock at all of Una's 261 cities, and trade items between them...
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Devlog #6 - Armada Overview and Aeroship Management
August 21, 2023
by
soaringmoon
1
This 6th devlog video covers the addition of the armada management and aeroship loadout systems, equipment tiering, tooltips, equipment classes, and saving / loading...
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Devlog #5 - Inventory Management, Saving, and Loading
August 04, 2023
by
soaringmoon
1
The next devlog covering changes from the 6-7th weeks of development including saving and loading, inventory management system, and fog of war mechanics...
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Devlog #4 - Character Creation Deep Dive
July 22, 2023
by
soaringmoon
1
The 4th devlog video detailing the finished character creation...
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Devlog #3 - Starting Character Creation
July 10, 2023
by
soaringmoon
1
The third devlog video showing the first half or so of work on the character creation portion of the game...
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Devlog #2 - Day Night Cycle
June 29, 2023
by
soaringmoon
1
Next video showing day night cycle and actors using vision...
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Devlog #1 - Introducing the Overworld
June 24, 2023
by
soaringmoon
1
A short video of the first steps of the project, establishing the gameplay map, cities, and hazard zones...
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