July 2025 - Week 4


Welcome to the 36th week devlog for Cosmic Construct. Just as a reminder from the end of last week, this post isn't going to contain much as to progress on the game. In addition to combatting burnout, I have some other personal project I needed to upkeep. Going forward, we will return back to the normally scheduled progress posts. I also wanted to make sure these devlog entries get back on schedule. Upcoming devlog posts will be scheduled for the 10th, 17th, 24th, and 31st of August.

To follow the game's progress you can join me at:

Deck of All Things


If you, like me, play 5th edition Dungeons and Dragons, you maybe be familiar with the magical item, the Deck of Many Things. For the last couple years I've had a collection of art work for a DnD themed tarot deck I made for fun. At the same time I had a half completed custom magic item rule text written up for an "improved" Deck of Many Things with more available random options. So thus...

The Deck of All Things, and its accompanying web app. It is available for free in browser for full size monitors. It also has a download available which can be run without installing (as a portable application). It has a total of 160 unique effects which highly effect your character for both the better and the worse. It is a powered up, complete drop-in replacement for the Deck of Many Things. Thrice as dangerous, thrice as deadly, and thrice more fun.


There are 80 cards here including all of the major and minor arcana's as well as a few added cards. I was considering making a physical deck for sale at some point, but never got around to it. All of the art here, except for the logographic typography is a mixture of stock vector graphics and my own art. 



As I mentioned before there are 80 cards, but have a normal and inverted side, creating 160 total card reading which each have an accompanying effect. If for some reason you can't use the webapp, there is a homebrew page on DnD Beyond and you can follow the rules from there.

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Alright, now the most important news. I will be returning to the normal devlog format starting next week.

Here is the work I expect to get done by that time.

- 4 new structures. (one of which is a multipart structure, which I will explain later)

- Improvements to Pawn AI to include structure garrisoning.

- Work on art for the first minigame; Sparkle.

- Some for the achievement icons to be used in a new objectives submenu, and for steam achievements.

That is all, see you new week.

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